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Spider Dreams

Seipeal de na Nathrach

A preview of our first D20 Metadventure.

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Seipeal de na Nathrach, Parts 1 & 2
Free Introduction
click here for a sample

Click on the cover image below to get a free 7-page preview of Part 3 of Seipeal de na Nathrach!  We're still working on new ways to make the last half of the metadventure better (without some of the elements of the first), and developing new creatures, prestige classes, spells, and other nifty stuff for your campaign.  Be sure to pick up a copy of Seipeal de na Nathrach Parts 1 & 2.
 
Here's a sample of the art (by Myke Rechlin) from Part 3 (which should be out in January 2004).  It wasn't easy deciding which piece to showcase; this is just one of the new creatures that you'll find in Seipeal de na Nathrach: Shrine Out of Time!

Grevants (new creature)
grevants.jpg
art copyright 2003, Myke Rechlin

Grevants are small, stocky goblinoids, seldom standing over 4 feet tall.  Most are dull gray in color, and completely hairless.  Their flesh is pulpy, and their heads are misshapen, with oversized ears and noses, and beady black eyes.  (Because of their unusual features, some believe that they are the result of gnome and goblin interbreeding.)  They have large, long arms that reach the ground, which they use to aid their running.  Their skin is leathery, but somewhat elastic, which gives protection from blows.

                Most Grevants live near civilization, in underground lairs or mountainous regions.  They form small raiding parties to raid their neighbors for food and magic.  They are fearless, even when alone, as long as they have an escape route available.

 

Combat:  Grevants prefer to attack and retreat, often using ambushes against larger opponents.  They dislike using weapons (other than the sling for ranged attacks), and rely on their powerful claws and bite.

                The Grevants poison carries a disease.

 

Society:  Grevants avoid other races, unless there is an immediate need that they can fill.  Their contact with outsiders usually involves raiding or being hunted down as nuisance creatures.  Young Grevants mature quickly, and are ready to join raiding parties within three years of birth.  They have an average lifespan of about 20 years.  Both males and females will fight; in a lair, about one-fourth of the occupants are combatants.  The rest are either too young yet, or too old.  Raiding parties are usually led by a rogue of 4th-7th level.   A lair will have one chief, a fighter of 5th-9th level.

                Some tribes of Grevants capture slaves during their raids and skirmishes with other tribes and other races.  These slaves are treated as part of the Grevant tribe, with the exception of the shackles that they wear.

Check out the sneak peek of Part 3!
Seipeal de na Nathrach part 3 cover

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 Note from the president of Sacred Wolf, Inc.

The decision to remove the Yuan-ti (which is the Intellectual Property of Wizards of the Coast ) from Seipeal de na Nathrach Parts 3 and 4 was solely ours.  There was no request made from Wizards of the Coast ; they were kind enough to allow us to use that creature because the product was nearly complete.  We did not find any way to replace the Yuan-ti  in Parts 1 and 2, the creature fit the story.  (Parts 1 and 2, as they are now, will continue to be offered here.  Only future releases will be affected.)

                When the agreement was made, and the product was in the final stages, some personal business came up which required my full attention and effort.  At the time, I did not know that it would take five months to resolve.  Instead of being able to complete the work on Seipeal de na Nathrach with the use of the Yuan-ti , we had to break it into two parts to be able to release it and continue to catch up the schedule of other products.  (The expansion packs for Slade Stevens' ...Overworld are months behind, as well.  Work on the full version was supposed to have begun, but its been pushed back indefinitely now.)  Because of the months that Sacred Wolf/ Spider Dreams was on hiatus, we felt that the agreement with Wizards of the Coast would be strained at best, should we continue to use the Yuan-ti .  We have found a way, we feel, to work around the issue for Parts 3 and 4, though it ain't the same.  (There will be at least two new creatures.)

                In future releases of Seipeal de na Nathrach, the Yuan-ti will be removed or replaced.  We still feel that the creature added a dimension to the story that will be almost impossible to replace.  The adventures themselves will not be changed, and will offer the same level of challenge as the original.  But, to us, part of it will be missed.

--William A. Rae

04 August 2003


Requires the use of the Dungeons & Dragons(R), Third Edition Core Books, published by Wizards of the Coast(R)

Dungeons & Dragons(R) and Wizards of the Coast(R) are Registered Trademarks of Wizards of the Coast, and are used with Permission.

'D20 System' and the D20 System logo are Trademarks owned by Wizards of the Coast and are used with permission.

 Anything in this Metadventure not trademarked by Wizards of the Coast(R) is Copyright 2002 by Sacred Wolf Inc.